Role: Virtual Set Designer & Lighting Artist
Project Type: Narrative ArchViz (Real-Time Interior)
Project Overview: Production of a photorealistic interior scene focused on Environmental Storytelling. Unlike traditional "sterile" architectural visualization, this project aims to capture a specific emotional moment—"Moving Day"—using set dressing and lighting to suggest human presence and transition.
Key Responsibilities:
- Environmental Storytelling: Strategic layout and set dressing (cardboard boxes, disorganized furniture) to break the rigidity of CGI and create a "lived-in" atmosphere.
- Natural Light Simulation: Advanced use of Lumen to simulate soft, indirect global illumination and directional shadows through blinds, establishing a warm, nostalgic mood.
- Cinematic Camera Work: Deviating from standard wide-angle architectural shots to focus on intimate details and depth of field, treating the room like a movie set rather than a showroom.
- Real-Time Fidelity: Balancing high-fidelity assets (Nanite) with lighting optimization to achieve offline-rendering quality at real-time speeds.
Objective: To demonstrate that Real-Time ArchViz can convey emotion and narrative depth, delivering a cinematic experience that goes beyond simple spatial representation.
Tools: Unreal Engine 5, Lumen, Sequencer, Movie Render Queue.